In no particular order... |
Jesse Laeuchli's Web Site |
An article on generating fractal planets on the GPU, appeared in Graphics Programming Methods |
3D Planets |
Articles on shaders for rendering and animating a 3D sun, galaxy textures, and more fractal planets, appeared ShaderX2. |
Turbulent Sun, 3D Planets on the GPU, Galaxy Textures on the GPU |
An article on rendering volumetric clouds in real time, appeared in ShaderX3. |
Volumetric Clouds on the GPU |
A method for calculating n-Body simulations on the GPU for use in Astrophysics. Appeared in ShaderX6. |
n-Body Simulations |
An chapter on cloud rendering in OpenGL. |
Cloud Rendering |
A “gem” on generating fBm fractals. |
Programming Fractals |
Publication List |