In no particular order...

Jesse Laeuchli's Web Site

An article on generating fractal planets on the GPU, appeared in Graphics Programming Methods

3D Planets

Articles on shaders for rendering and animating a 3D sun, galaxy textures, and more fractal planets, appeared ShaderX2.

Turbulent Sun, 3D Planets on the GPU, Galaxy Textures on

the GPU

An article on rendering volumetric clouds in real time, appeared in ShaderX3.

Volumetric Clouds on the GPU

A method for calculating n-Body simulations on the GPU for use in Astrophysics. Appeared  in ShaderX6.

n-Body Simulations

An chapter on cloud rendering in OpenGL.

Cloud Rendering

A “gem” on generating fBm fractals.

Programming Fractals

Publication List